Static Mesh Translator
For those that follow my other projects, you may notice some resemblence between this program and the Revenrock Modeler. I ripped the design concept and UI, while recoding the backed to use a vastly different rendering engine and actually coded the save function.
Features:
- load an OBJ file
- display the model with openGL lighting
- select a mesh based on it's name
- modify the mesh's RGB color values
- move the camera in/out
- rotate the camera up/down
- save model to custom binary format for use in game



